3D models are a useful tool in studying ancient landscapes, architecture, excavation layers and objects. Popularly used in outreach projects, breathing life back into ancient ruins or presenting museum objects to an online public, digital reconstructions are also helpful in a wide range of research objectives, from perceptions of space to iconographical analysis.
Projects
Tutorials
3D landscape visualisation in Blender
Skills course organised by Archon / 4D research Lab.
Software
Blender – Free 3D modeling software.
Unreal Engine – Free 3D creation tool, works well with architecture and lighting.
SketchUp – 3D design software.
Publications
- Elaine A. Sullivan, Constructing the Sacred: Visibility and Ritual Landscape at the Egyptian Necropolis (2020).
- Franck Monnier, Scientific Reconstruction of the Palace of Amenhotep III at Malqata, in: Peter Lacovara (ed.), Studies on The Palace of Amenhotep III at Malqata (forthcoming).
- Henning Franzmeier and Sebastian Hageneuer, From the Nile Delta to Karlsruhe: Or How to Present Mud Bricks in an Exhibition, CIPEG Journal 1 (2017), 15-26.
- Peter Der Manuelian, Digital Giza: Visualizing the Pyramids (2016).