3D models are a useful tool in studying ancient landscapes, architecture, excavation layers and objects. Popularly used in outreach projects, breathing life back into ancient ruins or presenting museum objects to an online public, digital reconstructions are also helpful in a wide range of research objectives, from perceptions of space to iconographical analysis.
3D landscape visualisation in Blender
Skills course organised by Archon / 4D research Lab.
- R. Lucarelli, J. Roberson and S. Vinson (eds), Ancient Egypt, New Technology: The Present and Future of Computer Visualization, Virtual Reality and Other Digital Humanities in Egyptology (2023).
- Elaine A. Sullivan, Constructing the Sacred: Visibility and Ritual Landscape at the Egyptian Necropolis (2020).
- Peter Der Manuelian, Digital Giza: Visualizing the Pyramids (2016).
- F. Monnier, Scientific Reconstruction of the Palace of Amenhotep III at Malqata, in: Peter Lacovara (ed.), Studies on The Palace of Amenhotep III at Malqata (2023).
- A. Mandelli, C. Gobeil, C. Greco and C. Rossi, Digital twin and 3D documentation of a Theban tomb at Deir al-Medina (Egypt) using a multi-lenses photogrammetric approach, ISPRS (2021).
- F. Luisa Lori and C. Rossi, 3D contour detection: a non-photorealistic rendering method for the analysis of Egyptian reliefs, Antiquity 94 (2020).
- A. T. Mozas-Calvache, J. L. Pérez-García, J. M. Gómez-López, J. L. Martínez de Dios, and A. Jiménez-Serrano, 3D models of the QH31, QH32, and QH33 tombs in Qubbet el-Hawa (Aswan, Egypt), ISPRS (2020).
- A. Mandelli, L. Perfetti, F. Fiorillo, F. Fassi, C. Rossi, and C. Greco, The digitalization of ancient Egyptian coffins: A discussion over different techniques for recording fine details, ISPRS (2019).
- H. Franzmeier and S. Hageneuer, From the Nile Delta to Karlsruhe: Or How to Present Mud Bricks in an Exhibition, CIPEG Journal 1 (2017), 15-26.
- M. Nabil, M. Betrò, and M. Metwally, 3D reconstruction of ancient Egyptian rock-cut tombs: The case of M.I.D.A.N.05., ISPRS (2013).